Friday, November 13, 2009

Lava Cable updated logo

Created for Lava Cable, makers of custom audio cables as used by Carl Verheyen and Steve Morse, among others.

This 3d layout will serve as the new Lava Cable website banner and a full color 9 foot digitally printed banner for Lava Cable's NAMM booth along with various other full-color printed promotional materials such as bumper stickers.

This 3D logo is a re-creation of the fantastic Lava Cable logo design created by Josh Seaton, owner of Seaton Design in Houston, Texas.

I created the 3D logo with the original vector files and added the 3D Solder-Free Lava Cable against the lava rock textured background. The smoke, fire and light rays were completed in Photoshop.







Visit Lava Cable

Monday, October 26, 2009

The Gear Page Top Banner

A 3D update to a great logo design. The Gear Page top banner had a guitar neck, amp tube and a schematic background for it's original.

So to update the concept in 3D I added to the exsisting elements with guitar picks, a few chicken knobs and a Wah pedal along with a new blueprint background.





A Gear Discussion Website for Musicians.

Fab 4 Drum heads

Here are the 20" drum head designs for the Fab 4! They will be printed on digital photo paper and applied to high density foam core and then affixed to the drum with Velcro.




















Visit The Fab 4!

Tuesday, September 22, 2009

The Fab 4!

A new 3D logo treatment for The Fab 4: Colorado's Premiere Beatle's Tribute Band!

This new logo is for their new ID package which includes renders for High Definition, video and regular television broadcast resolutions for in-house venue monitor and TV screens as well as print and web projects along with a new full color drum head logo.

These guys sound absolutely fantastic with a great on-stage presence!















Visit The Fab 4!

Monday, September 21, 2009

John Lennon iPhone wallpaper

Lennon's signature artwork wallpaper for PDA's and iPods.

The 320x480 is the screen resolution for iPhones, iTouch and Blackberry's and all other PDA's with a large display.

The 320x240 is for iPods and phones with standard display.

Right click and "save as".


















Thursday, June 11, 2009

Let's Get Back WIP February 2009

A few concepts and renders for the Let's Get Back band from Ontario, Canada. I happened to have an extra Ed Sullivan set laying around so I borrowed it for this project.













After trying it with the Bootle font, we decided to stick with the original typeface so I used the client's EPS file of the existing logo to do the revision, which is slightly bolder than the Bootle font. Below is my first shot at it with the Bootle font in color.



















A little retro treatment.













iPod rez 320x240








iPhone rez 480x320














And of course a little insparation always helps.



Wednesday, June 10, 2009

Show me some Bootle.

Since the Bootle font is used quite often for Beatles tribute bands, I thought it would make a great example how fonts translate into a 3D logo and some of the preparation work involved.

When using the text function in a vector based program such as Adobe illustrator, Corel Draw or a 3D application, these programs place vertex points at various locations along the outline of the text connected by lines known as splines.

When designing for print, web or video these points are not an issue for output. It's when you use these vector files for 3D is where you can have problems and the clean-up work begins.

As you can see in this first example, the program placed it's vertex points where it thought they needed to be to create the text.













When the extrude and bevel actions are applied the program sees the points and connects the edges (the lines or splines between each point) to make a solid object.

But due to extra stray points placed on the outline, the face of the "B" disappears and the inside of the hole is filled.













The close proximity of one or more points causes this and other issues such as smoothing errors at various locations on the sides of the letters.

If not corrected other problems also occur in the rendering stage such as flickering, disappearing faces or even whole letters.













After identifying the offending points I go back to the outline level and edit and/or delete any points that cause the missing faces or errors on the sides.

I make it a common practice to always go over each letter and make sure the points are properly placed before any actions are assigned.













The final product after making the necessary point corrections. Note the smoothing along the rounded sides.