Tuesday, January 20, 2015

Beatles Tribute Band Gear Set Up Illustrations

Attention Beatles Tribute Bands...

Replace your current 2D stage gear set up illustration with a custom 3D rendering.

Any gear 1962 - 1966 to coincide with your set list. Views can be perspective, from above looking down or as per your requirements.

$300 for one era (1)
$500 for three era's (3)

Wednesday, January 1, 2014

Facebook and web banners

Facebook and web banner design. 3D work created and rendered with 3D Max 2013. Adobe Illustrator and Photoshop for textures and text design.

Wednesday, December 18, 2013

Fab 5 psychedelic piano cover

Custom made piano cover for the Fab 5 band. Constructed of 3/4" finished plywood, primed and painted with 2 coats of Rustoleum Yellow. The entire unit folds up for travel.

The cloth version was printed on vinyl and attached to a frame with Velcro to fit a larger keyboard set up. Group photos courtesy of Joe Baiardi.

The vector graphics were designed in Adobe Illustrator and printed on 3M premium ink jet medium with two coats of Minwax clear for added road durability.

Please email for a custom quote.

Photos: 3D mock up prior to construction and construction in progress.

Monday, October 26, 2009

3D Drum Heads

3D logos from vector samples created in Adobe Illustrator matching the Bootle font, textures with Photoshop, modeled and rendered in 3D Max .

Wednesday, June 10, 2009

Show me some Bootle.

Since the Bootle font is used quite often for Beatles tribute bands, I thought it would make a great example how fonts translate into a 3D logo and some of the preparation work involved.

When using the text function in a vector based program such as Adobe illustrator or a 3D application, these programs place vertex points at various locations along the outline of the text connected by lines known as splines.

When designing for print, web or video these points are not an issue for output. It's when you use these vector files for 3D is where you can have problems and the clean-up work begins.

In this first example, the program placed it's vertex points where it thought they needed to be to create the text:

When the extrude and bevel actions are applied the program sees the points and connects the edges (the lines or splines between each point) to make a solid object but due to extra stray points placed by default on the outline, the face of the "B" disappears and the inside of the hole is filled.

The close proximity of one or more points causes this and other issues such as smoothing errors at various locations on the sides of the letters. If not corrected other problems also occur in the rendering stage such as flickering, disappearing faces or even whole letters.

After identifying the offending points they must be edited and/or deleted that cause the missing faces or errors on the sides.

The final product with smooth edges after making the necessary point corrections.